Catalog of /kong/

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Welcome to /kong/

RULES 1. Keep it vidya related 2. Spoiler NSFW content (i.e. porn, gore, etc.) 3. Post archive/invidious links in threads 4. Keep spam and namefagging to a minimum

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Overlooked games

Here you can discuss about games that you think were overlooked or does not get the recognition it deserves back then. I'll start with a game that I have recently played: Barnyard: The Video Game Developed by bluetongue Published by THQ Release Date: August 1st, 2006 Platforms: Windows, PS2, GameCube, Wii Barnyard is an interesting game, especially given the context of how licensed games were treated. To me, the fifth and sixth generation of gaming saw developers taking a property and challenging themselves on making a game that is fun yet stays true to its source material. I have played the game to see how well it stacked up today, and I am quite impressed with its artistry and its atmosphere it gives to the player. Originally, I played the GameCube version, but I revisited the game on Windows.

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/kong/ for the Infinity Cup 2020!

Hey there, /kong/ We're in the process of organizing a new edition of The Infinity Cup or /icup/ for short, a virtual soccer tournament pitching various boards and imageboards against each other, and we're trying to find out if you guys wanted to reserve a spot in the final tournament. For an example of what the tournament looks like, refer to http://infinitycup.shoutwiki.com/wiki/Infinity_Cup_6 If you are interested, since your team has never played in previous iterations, we don't have either your roster, your kits or logos, so the only thing we ask of you if you want to join is the following: 1) Create a roster of 16 to 23 players, which can be named as you see fit; 2) Create a suitable logo for your board, it can be in any shape you want; 3) Create at the very least one kit for your team, which can be done by using this flat one as a template; There's no maximum on allowed kits, but the norm is to give a Home kit, an Away kit and a Goalkeeper kit at minimum; 4) Making sure your team has the correct number of medals (1 Gold, 1 Silver and 2 Bronze), which you can see from the wiki page; 5) Making a thread over at https://anon.cafe/icup/ with your team's pledge, you just need to make a new thread telling us that your board wants in on the cup. Optionally) Assign player cards, roles and special strategies to your players, which can be referenced from the following wiki articles: http://infinitycup.shoutwiki.com/wiki/Player_Cards http://infinitycup.shoutwiki.com/wiki/Rules http://infinitycup.shoutwiki.com/wiki/Team_Strategies Optionally2) Change roster names and/or give us 3D models to use for your team, or new kits or whatever contribution you'd like. I hope to see you guys on the pitch!

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/vgmg/ - Vidya Game Music General #5

As long as the platform have games, you can post demos, remixes, vgms, and original music. Rips and Trivia are highly appreciated. Archive of the previous thread: https://web.archive.org/web/20200514004525/https://spqrchan.xyz/mu/res/297.html Since this is /kong/, I will be talking about the Original Donkey Kong game's music. While the music is quite short, it is memorable. With the arcade version, the sound is ran through a low-pass filter which gives the music a booming presence. The iconic intro theme is not from the arcade version, but the NES version. DK and DK Jr. for the NES have a similar sound since they were composed by Yukio Kaneoka, with the in-game music being monophonic. DK3 was an evolution for the series since Hirokazu "Hip" Tanaka composed it and it is a bit more complex by having multiple voices playing in-game and using Flight of the Bumblebee as a motif since you are fighting against bugs and DK.

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Culture in Game Development

Here you can talk about how a game made in a certain location had affected a game's development or how outsourcing its development changes the game's fundamentals. Additionally, how developers visited different locales to get a good idea about their setting. The Dichotomy: East vs. West To see the video game industry trying to find its place in the entertainment sector was exhilarating, because you have all of these developers from around the world with different cultural backgrounds showing off their knowledge and trying to create fun experiences for the player to enjoy. However, as the industry started to mature, it would be a bigger challenge for these developers of different backgrounds to create an experience that would appeal to a different culture or widen the appeal. While this notion was controversial and harmed the creative process of game development (in my opinion), it started off well with a culture looking at another through their lens. This could be further discussed in the realm of social psychology, but let me give an example of a video game franchise that was embedded in this philosophy, Dead Rising

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Prince of Persia remake

how badly will ubishit ruin it

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3x3

Post your favorite 9 games in 3x3 format critique lists and suggest games!

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deep lore thread

any series, just post lore that runs way too deep