/robowaifu/ - DIY Robot Wives

Advancing robotics to a point where anime catgrill meidos in tiny miniskirts are a reality.

Roadmap: file restoration script within a few days, Final Solution alpha in a couple weeks.

Sorry for not being around for so long, will start getting back to it soon.

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Robowaifu Design Software Robowaifu Technician 09/18/2019 (Wed) 11:41:06 No.414
In this thread we discuss various CAD software for the purpose of making access easier for others to get started. I'm using Fusion360. Other good options are Blender and FreeCAD. Fusion360 is the easiest to use imho and is free unless your business makes over 100,000 dollars.

Post software, tutorials, tips and tricks you've learned, etc. Let's make designing waifus easier for each other!
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Beginning tutorial for Fusion360

Good thread OP. So, are you free to give away or even sell you're waifu products with Fusion360 too?
Yes Anon, and you can use it for free. One of the more interesting features is the ability to collaborate. We could set it up so that multiple Anons can work on the same project together.
Let's all learn together.
I'm going to check this software out OP.
This software is amazing OP I thank you immensely for bringing this to my attention. I've used other CAD software like Rhino and FreeCAD, and I could never get into them for one reason or another. Fusion360 is great in my first 30 minutes with it I designed a basic mock-up of a forearm. It's really intuitive and I recommend it to anyone struggling to find something they like.
It's fantastic to hear an Anon benefited from this thread. I'd really appreciate if you posted pictures of your progress, either here or potentially your own that if you're planning a project you'd like to share.
Thanks for that recommendation anon, and to the OP also for introducing it to us.
Personally I'd recommend using onshape for anyone who doesn't already have cad.

It's fairly similar to solidworks so it's very easy to pick up and can be accessed from anywhere with a web browser. The models can be shared and edited publicly so it makes it easy to collaborate. It was sort of made for open source projects like this. Entirely free to use as well.
>It was sort of made for open source projects like this. Entirely free to use as well.
This looks really interesting. As great as Fusion360 is there are two issue holding me back on it. A) It's owned by Autodesk, and having experience with them in other industries I'm hesitant to go there again. B) It doesn't run natively on Linux. I have come to literally hate both Microsoft and Apple over the last few years. They have become enemies of their own users. Otherwise it's amazing.

While I haven't looked too closely at onshape yet (I will now after you're post) there's one thing I really like about it: it runs on Linux with no complications. However, I'd like to ask you first: We need to ensure that we can both download and work locally on models offline. If (((they))) pull the plug on us, we'd be fucked if we had to reach the cloud to work on our designs thereafter. Very risky weakness if we have to imo.

Good find Anon, it works on pretty much anything with an internet connection and send to show for easy collaboration. Overall great software for learning. Though if using for professional development for production, Fusion360 is cheaper 125 a month. If you're interested in learning CAD or only want to make open source designs and have a solid internet connection, this is a great choice.

You are free to download your designs and work on them offline through other CAD programs. You're right in that if they pull the plug, you're fugged. It's a program that requires there servers to function.
Really cool software to help with designing linkages.
Useful tips for making joints.
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>runs in a web browser
And what if some of us aren't into masochism?
It is rather a nice piece of software, so that is a shame about that part of it.
Maybe someone posted this already, but EAA is offering Solidworks student licenses to their members, membership being $36 per year.
There's other perks too if you're into flying.
Very cool anon, thanks for the tip. I love flying, and EAA is filled with great people.
product page
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Hory shitto, Blender is getting a real fixed units system! That means it could soon become the best modeling software available bar none.

That's good news Kiwi thanks. Yes the 2.8 version will be something special. I'm very hopeful the Blender 101 project will also make the platform more approachable as well. Should be a great new year for Blender coming up!



Edited last time by Chobitsu on 10/05/2019 (Sat) 16:44:24.
Blender 2.8 is finally in beta.
Does it finally solve the whole command line dependency?

>ed. Clarify your question please.
thank you anon, it's been a long wait!
It feels like a professional platform now tbh.

Official Blender 2.8 Fundamentals playlist
Edited last time by Chobitsu on 10/05/2019 (Sat) 17:10:48.
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Man that's an outdated infographic. The newer ones changed the layout so I knew it was old just at a glance.
great, thanks anon.
Anyone tried Solvespace or OpenCAD?
>>4390 I haven't what about you Anon? Anything you can tell us about them here?
>>4390 I started with Solvespace, but like with everything I got distracted. Will soon start again, there are tutorials on Youtube. I like that it even runs on a Raspi 3 (also Linux in general).
>>4423 Update on Solvespace: There's no way to import . STL files or any other files into it. It's easy to use for ones own design, but not to work with other files, except the creator shared the Solvespace files. However, I also found Wings3d and Makehuman are installable on my Raspi3. I'll try Wings3d first, since I cant imagine Makehuman would be working fine, and also because I only want to change same smaller parts from Thingyverse and such.
>>4795 Hope you keep us updated Anon. >do these work OK on a SBC like that?
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>>4802 I'm using Meshlab for repairs and filters, Wings3D for some extrusions and creating new simple meshmodels, though in the future I might use Solvespace for that, Prusa Slicer for cutting mesh models and adding parts for support (I don't mean the regular auto- generated supports, but manually added ones). I tried Blender briefly, though it's really slow with a complex mesh model on a Raspi3. I didn't even try to use Make Humans yet. Misfit Models 3d works well for some things, it can open dxf files but not stl, while Wings3D doesn't accept dxf but stl, and Solvespace takes only dxf or its own file format. Meshlab is very responsive and has a lot of filters, but the file I repaired with it still had errors in Prusa Slicer and caused a faulty print, while it didn't make it easier to cut it. Cutting whole models into parts in Prusa Slicer causes severe errors (deformations) in that model most of times, which then need to be repaired manually, taking hours (for a beginner)... By now I'm completely opposed to the workflow of mixing CAD designed exact parts with mesh models, like the developer of Sophie does, but also the developer of InMoov seems to have done. This kind of mixing needs to be kept to a minimum for good design.
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Before I forget it again: Congratulations to your progress in learning Fusion360, especially the more advanced options. Autodesk thanks you a lot for enjoying their product. Autodesk is so happy for everyone, they just announced that Fusion360 won't have so many options in the free version anymore. Now you can support them with a regular monthly payment or once a year, and therefore contribute to the further development of their product, and so help them to create even better and more expensive options. You can even get some bonuses here and there, maybe. So you won't need to spend to much. Hmmm.. Okay?
>>5194 kek. Yeah Autodesk is rather mercenary in their general behavior. I've been dealing with them for years, no surprise tbh.
>>5194 Don't forget to export your files in every format they allow right now, you might need these files later. Not sure if dxf works everywhere, and how well. Every progamm has its own format, and it seems to be difficult to write code for import.
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I found the option to make more complex round forms in Solvespace version 3, the one in some repositories is 2.3 (e.g. Raspian). Not sure if it's in these old versions. I'm using the version from Github now, which even builds on a Raspberry Pi 3 directly. It can create a helix or revolve around some point, but not completely. I want to use this to build many parts which will assemble to something bigger, for example a skull or a abdomen. Only if absolutely necessary their should be some small parts added which a sculpted. I want everything in CAD (parametric design), so I can add cavities and then holders or levels on the inside, or scale and slice the whole thing however I want to. The example pic with the abdomen is from Sophie (stl-file in the Mega cloud of the developer). The green part is a example in CAD, which isn't perfect, but it shows that I might be able to build something alike step by step. This might also be more useful if something is supposed to be a mold for silicone rubber, bc I can work on the inside of such a model by making a cavity with the same shape but maybe some extras like the negative of the belly button. I'm still playing around and learning, so don't hold your breath for something complete coming very soon. I'm working parallel on may different parts, however I feel like. I found that in some cases it's good approach to use the 2D preview of a stl-file in a slicer to get some picture with a pattern as orientation. Also using 3D sculpted models for comparison.
>>8076 Thanks for the progress reports Anon. I really wish you good success in devising a robowaifu design system based on a SBC system like the RPi. If we can bring the costs down of everything -- including the design process -- then we can see many more anons getting their own robowaifus. I like the thinking about parametric design work. BTW, this kind of facility is also included in packages like Blender and Maya. It's called NURBS there, and as you suggest is a fast, powerful way to make all kinds of geometric edits. But personally, I'd feel a lot better knowing that at least one of us was taking the time to master SolveSpace too. Godspeed in your research and studies Anon!
>>8076 Glad to see at least some of Sophie's early parts are coming in handy for learning/conceptualisation of your robowaifu! Managed to 3D-print her entire right hand and half her forearm in the space of 24 hours today using a single 3D printer. I want her to be low cost, easy to fix and mass-manufacture! Not just so that any damage is easily repaired, but so that other people can easily build upon and make use of her parts.
>>8084 >I want her to be low cost, easy to fix and mass-manufacture! Not just so that any damage is easily repaired, but so that other people can easily build upon and make use of her parts. Thank you very much for that goal Sophie Anon. It helps everyone!
>>8079 I wonder how good Blender is at parametric design. I while ago the message was that it isn't really good at it, but it might progress fast. I think the fundamentals can be learned with many programs, then transferred to many of them.
>>8102 I'm not too sure how well NURBS+Subdiv works on Blender yet, but with Maya it's definitely pro-tier. My guess is the Ton & crew are very quickly catching up in basically every area that they may lag behind the big boys. After all, the Blender Foundation is now literally raking in millions a year as many major studios have begun coming on board with the tool since the very innovative v2.8 dropped. In fact, a number of them are literally sending engineers to work right alongside the Blender devs to help them integrate features they deem essential. True 'skin in the game' move. It's been a long 25+ years lol haul for Ton, but he's finally become an 'overnight' success at last. Blender is amazing now, and I definitely mean to dig deeply into it this year and start creating a virtual waifu for our MRS simulator so we can finally use it with at the least a virtual waifu's face in it. >>1814 > I think the fundamentals can be learned with many programs, then transferred to many of them. Yep, I think you're right.
Still trying out different stuff (pics related). Often not with some specific goal in mind, just for testing. However, combining different 3D parts in one assembly turned out to be more difficult than anticipated. I might have to learn a bit more, to get better at it. For now I focus on playing and low hanging fruits (crude prototypes). >>8079 > devising a robowaifu design system based on a SBC system like the RPi This works to some extend, but it' wont' work for 3D sculpting. Also, I'm only doing this because I can't get myself to install and configure a new Linux on my laptop. Sooner or later I'm going to do that, though. I also intend to buy a PC for machine learning and some other things like 3D modelling, after I moved to another place. If I tried this now, I couldn't be sure when the parts arrive, and I'm busy anyways.
>>8110 I like the details of these cutaways Anon. Nice work. Seems to me you're really starting to get the hang of designing useful parts. Keep it up!
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Has anyone here tried OpenSCAD yet? An anon mentioned it once here >>4554 but afaict there weren't any responses about it yet. It seems promising on the surface of it. It seems like is supports programmability for creating models, which as a programmer I find quite interesting. There is some kind of library available for it (Presumably it's a library of modeled parts, etc. pic #2 related ). The source code is available for building it directly for your machine. https://github.com/openscad/openscad https://www.openscad.org/cheatsheet/index.html https://github.com/nophead/NopSCADlib
>>8469 I have the tab open for quite a while, but didn't try it out. Seems to be interesting, I might look into it this year at some time. It's probably going to be about finding out what workflow works better, programming or working with the mouse. The problem is that these programs have no good exchangeable file formats. What might be interesting about OpenSCAD is that it might be possible to train programs to create object, while comparing it to a real object with image recognition, or to use it in a physics simulation. Maybe we can use this at some point to have our waifus imagine objects and run simulations to figure out how to handle them, a bit like dreaming or like planning and understanding how things work through imagination.
The designer of Alitas bodies in the live action movie : > https://vitalybulgarov.com/alita >Software-wise I used: ZBrush for initial sculpting(shape exploration), then Softimage XSI(for SUBD parts) and Moi3D(for CAD parts) for final surfaces/detailed work. Bodies rendered in Keyshot and the heart was rendered in Octane (I transitioned to Octane Render at the end of the project). Doesn't help me much, tbh. Except the term SUBD helped me to find this: https://solidedge.siemens.com/en/solutions/products/3d-design/subdivision-modeling/ Subdivision Surface Modifier — Blender Manual: https://docs.blender.org/manual/en/latest/modeling/modifiers/generate/subdivision_surface.html This might be the knowledge I lacked to get ahead. It's for the creation of more complex organic forms, but not (horrendous) 3D sculpting.
>>9355 I might be able to help you sort through some of that Anon. But honestly, you are already on the proper course by focusing on Blender instead unless you are independently wealthy. Today, Blender is not only still a free product (both as in beer and speech), but it also kicks ass too. Several studios have begun migrating to it, and Ton is now raking in over a million a year to grow the Blender Foundation's efforts with the platform. It shouldn't be the only tool in your pouch, but Blender should generally be the first thing you reach for Anon.
>By using optical metrology, you not only get accurate and comprehensive measurement results, the GOM Inspect Suite also provides you with detailed and versatile analysis functions and reports can be easily created. From nominal-actual comparison to form and position calculations and volume inspections, various functions are available

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