/robowaifu/ - DIY Robot Wives

Advancing robotics to a point where anime catgrill meidos in tiny miniskirts are a reality.

Roadmap: file restoration script within a few days, Final Solution alpha in a couple weeks.

Sorry for not being around for so long, will start getting back to it soon.

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Tools to Create 3D Models of Humans Robowaifu Technician 09/18/2019 (Wed) 11:42:32 No.415
I spent some time playing with the program Makehuman and I'll say I wasn't impressed. It's not possible to make anime real using Makehuman, in fact the options (for example eye size) are somewhat limited. But there's good news, don't worry!

The creator of Makehuman went on to create a blender plugin called ManuelBastioniLAB which is much better (and has a much more humorous name). The plugin is easy to install and use (especially if you have a little blender experience). There are three different anime female defaults that are all pretty cute. (Pictured is a slightly modified Anime Female 2.) There are sliders to modify everything from finger length to eye position to boob size. It even has a posable skeleton. Unfortunately the anime models don't have inverse kinematic skeletons which are much easier to pose. Going forward I'm probably going to use MasturBationLABManuelBastioniLAB as the starting point for my designs.
I've tried out ManuelBastioniLAB and it's very comprehensive while easy to use. It's been discontinued and forked into the MB-Lab project now.
https://mb-lab-community.github.io/MB-Lab.github.io/
There's a way to add in genitals or remove the modesty coverings but the default program doesn't include them in order to get around strict pornography laws in European jurisdictions.
>>420
>It's been discontinued and forked into the MB-Lab project now.
Ah, thanks for the update anon. Dollfan would be glad to know I imagine. Any way of adding the genitalia feature back into the program you know of? Asking for a friend.
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It's been awhile since I've used it and I can't find any information on how to do so as manuelbastioni.com/guide_tips.php is down.

Trying it out in Blender 2.8 I have no idea what's going on with this new UI. Ah got it, go into edit mode and select the MBlab_generic material. Assign the MBlab_human_skin to it and it's replaced. Hopefully this webm helps, don't know why the mouse pointer isn't showing up.
>>436
>>436
maybe this will help?
mb-lab.readthedocs.io/en/latest/
also, i think you're supposed to use v1.7.5 with Blender 2.8 as well.
github.com/animate1978/MB-Lab/archive/1_7_5.zip
Open file (224.21 KB 512x509 test.png)
>>437
Read through that and didn't see anything about removing the coverings. It's working fine the way I showed how just do it before finalizing the character.

>---------------------------------
SFW board, keep it spoilered anon.
Edited last time by Chobitsu on 09/19/2019 (Thu) 05:09:38.
>>442
I threw up a little.
A lot of SFM model creators use modding tools in Skyrim to make a base for their models. It does a decent rigged body that's very customizable with a simple UI but getting Skyrim with porn mods setup properly is a pain in the ass. Loverslab is where that community hangs out for adult mods and allthefallen.ninja is for loli mods.

Two sites that have a good collection of 3d models are sfmlab.com(requires an account to see nude models but all it takes is a disposable email) and smutba.se , you might get lucky on DeviantArt and tumblr too.

And on this site we've got someone creating his waifu in VR over in /agdg/30078 with constant updates on his progress. There's also /3d/ that's somewhat active and has tons of good resources for Blender.

I'm not very knowledgeable about the MMD or VRchat community but here's a booru for the first one, sometime links to the models are posted
mmda.booru.org/
Any professional-tier 3D modeling/animation suite like Maya, 3DStudio Max, Motion Builder, SoftImage, and even Blender more and more, will have some type 'human-builder' plugin available either in-product or as a third-party plugin.

I think MoBu has the simplest and most intuitive IK/FK humanoid shell-rigging system I've ever worked with tbh.
bump for interest. A "How to make 3d models" thread would be nice.
>>476
I think both /3d/ and possibly /agdg/ may have some Blender information anon. But yes this would be a good thread here I agree.
>>415
Here are some build a bod models for blender.
Learn how to use shape keys before you mess with them.

smutba.se/project/21/
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>>442
Testing to see if I can use spoilers when javascript isn't enabled. If it doesn't work I won't post anything lewd on here from now on.
>>474
Too add to the sources list as Tumblr has banned pornography since that post was made;
https://chan.sankakucomplex.com/?tags=3d
https://gelbooru.com/index.php?page=post&s=list&tags=3d
https://e621.net/post/index/1/3d_%28artwork%29 (furry)
https://ecchi.iwara.tv/?language=en Found this video on their front non-ecchi page
https://yiff.party/bbs/read/21351
https://e-hentai.org/tag/3d
Deviant Art and Pixiv I'm not familiar with so can't say much about them.
I'm surprised nobody mentioned the newer Illusion games, they allow for quite a bit of customization of 3d models and since it uses the Unity engine it can be easily exported for use in other 3d editors. As games or VR sex simulators they're not very good, better to use them as an animation studio or model builder.

There's also a huge community making their own characters and sharing them online on imageboards or on boorus thanks to the 'card' save feature. Just find a character you like, save the .png card into your UserData/chara/female/ folder and it's ready to use.
https://illusioncards.booru.org/index.php?page=post&s=list
https://kenzato.uk/booru/explore (needs an account to see everything)
https://www.pixiv.net/search.php?word=%E3%82%B3%E3%82%A4%E3%82%AB%E3%83%84 (needs an account to see everything)

I'd recommend trying out Koikatsu as it's the most popular one at the moment and there's a newer torrent out that includes all the most important mods preinstalled.
https://sukebei.nyaa.si/view/2849724

I spent a dozen hours in it and the UI is still feels odd but very simple compared to dedicated 3d programs. I mostly screw around in the Chara Studio program rather than the main game. Unfortunately most of the community for it hangs out on Discord but you find guides for it and tips on installing it with Wine on the HGames Wiki.
>>1505
I don't vidya much these days anon never did really tbh too tied up with school and coding. That sounds interesting though. You mentioned you've spent some time in it. Any chance you show us some of your results? Not prying just curious what's being done by anons here.
>>1506
I'm just screwing around in it so I don't have anything to show off, I thought about giving an example with that post but just clicking on any of the links will provide some. At first I tried it out for the character modeling but the animation studio is what I find the most useful. This video gives an idea of how it works.

It's more of a simulator with 3d models than a game, the reason why I think it's pertinent to this board is you can pipe the chroma keyed video output of animated characters for several purposes. I remember one guy on here wanted to make a virtual desktop assistant program and this would be perfect for that.

The aspect I'm most interested in is using it with AR/VR which I'm having trouble to get working as the VR version is designed for the main game to work with the Vive headset and that whole ecosystem isn't something I'm interested in. I'm currently doing tests having two programs running and slightly changing the camera angle. By binding headset tracking to the camera on both instances it should work.
>>1507
Thanks anon. That does look pretty easy to use and the waifu is cute. I'm assuming it's also pretty easy to animate since you mentioned that specifically?

I'm not exactly sure I understand how the details of the chroma key function will support the anons who want to make a virtual/visual waifu? Though it seems like it would be good for it from your statement.

I hope you can figure out how to do VR w/o relying on the commercial Vive, etc. platforms. Open-source VR gear when?
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>>1508
The chroma keying works by selecting a solid color background like in this video. Then sending the output of the window into ffmpeg using gdigrab you use -filter_complex 'colorkey=0x<color>' to remove the color. Then there are many ways to display a transparent video output with characters on your desktop depending on the DE/WM you use.

The animation is what really surprised me with Chara Studio, I'm used to standard 3d software where you have to waste time rendering to see if it's any good and it takes forever to learn all the intricacies. With this software it's all live and through easy to select FK/IK options you can modify the basic animations. Of which there are a lot of.

And by this time next year I expect OpenXR to be usable with a third party tracking solution that's supported, it should already work right now. They can output video to almost all the headsets out right now but the issue is position data.
>>1509
Aha. I think I understand that a little better now thanks anon. That sounds like pretty compelling experience with the animation, I think simple to use is a better choice than extravagant array of features for the majority of us anons heh.

Do you think OpenXR to become popularly supported similar to say, OpenGL?
>position data
Are there any good open source Kinect-like alternatives or something functionally similar? Has a new market formed to fill the Kinect void?
>>1509
PS. Moar Chii tbh! :^)
>>1505
I'll give it a look anon, thanks for bringing it up.
Open file (635.62 KB 352x904 output1.mp4)
To keep this on topic there's also the Custom Maid 3D series that's similar to Koikatsu. You can find a 122gb torrent for it on nyaa.si

>>1510
OpenXR is made by the Khronos group and they're the people who are behind the OpenGL replacement Vulkan so industry support is guaranteed.

As for tracking that's a whole different can of worms, there's NOLO VR that's not very well supported but works at the moment and Valve's lighthouse system that's currently being reverse engineered through libsurvive. I'd give VR another year or two to mature before buying into it as it's still a mess. And even then buy something cheap and used.
>>1513
Thank you, I'll have a lot to look at heh.
Has anyone tried VROID studio? I while ago I watched a video about it, and I remember that it's possible to roll out the skin. Which might be usefull if someone wants to create a skin for a bot later. https://youtu.be/p8xQ0waBwPo
>>4339 Thanks for the tip anon. Yes, the idea of splaying a skin come up in the papercraft waifu thread. I think there are some dedicated tools just for it too, IIRC.
Other than the following links, anyone aware of any good human anatomy models to use as a basis for the internal mechanisms? Having an external form will be useful as a basis, but for CAD work of mapping out the actual mechanisms it seems like having more than just a shell to work with could be good. I have a few links to some very nice resources for human anatomical models, but the download speeds are terrible and it isn't customization in their proportions. 3d models of bones, muscles, veins, and organs with a built in viewer and downloads http://lifesciencedb.jp/bp3d/?lng=en Model of the above link with full skeleton https://grabcad.com/library/human-anatomy-v3-male-life-sciences-japan-bodyparts3d-source-1/details?folder_id=4540778 v4 (previous being v3) but seems incomplete https://grabcad.com/library/human-anatomy-v4-male-life-sciences-japan-bodyparts3d-source-1/details?folder_id=4247170 There seem to be a few different currents here, which is good, but for those who want a more biomimetic waifu, organs and bone structure should maybe be considered at least for design. Are there any easier ways to go about this that I am unaware of?
>>4450 Looking at the anatomy is certainly very useful, it would be even better if we had a 3d model of a young woman which we could adapt to our needs. In the ideal case, the most human-like waifus will feel similar to humans from the outside. We could find the bones we need to keep and the ones which could be bigger or differently shaped in the waifu.
>>4450 There are actually anatomy programs that actually used in pre-med/med schools as reference and teaching aids. They are entirely commercial products and they don't give their models away for free. But if you're so inclined to obtain a copy and use is simply as interactive reference, you probably couldn't find a better type of resource along these lines Anon. >Complete Anatomy Platform 2020 https://3d4medical.com/
>>4465 Thanks, there are also more and more apps to learn anatomy like eg "Teach me Anatomy". Didn't try it yet though, but I have it on my wishlist.
>>4454 >it would be even better if we had a 3d model of a young woman which we could adapt to our needs I agree. I was hoping that there would be other sources with different human models that could be exported to a CAD program but it seems like there may not be. There are tons of resources on human body proportions and the difference between male and female proportions, but I have no idea how to translate that into a things like bone structure and musculature on the design level. The resources I linked were created with scans of at least one human, I'm not sure if more were used, and finding human models already in existence has proved fruitless. https://www.intechopen.com/books/machine-learning-and-biometrics/a-human-body-mathematical-model-biometric-using-golden-ratio-a-new-algorithm This is a decent paper on human body proportions, but it is also male. There are other proportional charts and papers that go over females but this one seemed the most comprehensive generally which is why I saved it. Referencing the differences between the sexes and applying it to the more detailed male model seems a decent temporary solution. >>4465 Fantastic resource anon! This will definitely be useful for reference in understanding anatomy and biomechanics.
>>4480 >This is a decent paper on human body proportions, but it is also male. There are other proportional charts and papers that go over females but this one seemed the most comprehensive generally which is why I saved it. Referencing the differences between the sexes and applying it to the more detailed male model seems a decent temporary solution. I feel obligated to speak up and let you know I will oppose any male-oriented project work attempted here on /robowaifu/. Other groups are free to take our work and do with it as they will, but /robowaifu/ is strictly, well, waifu-oriented.
>>4481 I think it's about finding ways to use the male bone model and then changing it based on other infos.
>>4481 Waifus are my goal as well, but without a decent internal model to work with I feel that altering a male form to be better proportional to a female form may be the best course of action for the development of a biomimetic android. If someone could find a female base to work with I'd be more than happy to use it, but until then altering a male model to be female is much more straightforward than translating MRI data into something more workable. That said, the proportionality of the human body has been a pain to try and sift through. If there are any better proportionality charts and algorithms than the one I posted here >>4480 please let me know.
>>4483 >>4484 Understood. Once the transform work has been successfully concluded, then I'm sure the results would be welcome here.
I posted something about software for modelling faces here: >>4549 - It's partially related, but more about faces.
Looking forward to try some programs, when I find the motivation to setup my laptop with a new Linux distro or when I have my PC. Has anyone tried these? dust3D: https://youtu.be/MytN8t4guuM MeshMolder (Video from 2018, back then WinOnly, works with oldish PCs): https://youtu.be/k3rfjydtm6A SculptGL (seems to be really good, maybe resource hungry): https://youtu.be/d2Lf_RVyQYA Neobarok (unique workflow, prefers AMD, a bit buggy): https://youtu.be/YRGjD4nTp_k MeshMixer (no Linux, already has objects, like eg ears, good for honeycomb shapes): https://youtu.be/YJ9LAwMwr0M I didn't watch the whole video for Thea Conceptor, from askNK bc I didn't like the video. There are more and more specialized free programs where the results can be exported to other programs, like Blender. Character Creator seems to be a commercial alternative to Make Humans, just wanted to mention it. Just in case someone needs something which might be more powerful.
Some thread in 4chan which might be worth some digging. Didn't look into the links. Maybe it's nothing important. A lot is in Japanese, though.: Anatomy, tutorials, construction, building, texturing, etc.: http://boards.4chan.org/3/thread/742562
>>4756 Thanks Anon. I used to spend days modeling ears, just to prove my instructors wrong and show that they could in fact ofc tbh be modeled all with quads. I was correct.
Anyone looked into anatomy sources recently? Something new? Anyone tried Human Generator? https://youtu.be/b3at8PXN9sk or importing from Make Human into Blender?https://youtu.be/bKqxbmnYlCw or >>4339 VRoid studio? https://youtu.be/aD5yAAPA4fU

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